
There were also keys and a sword, and you could 'carry' an item by holding down the joystick button and running over it. You could slay the dragons by stabbing them in the stomach with the sword without being eaten first. The keys opened different barriers, and it had a little fox-and-chicken logic that required you to do some things in a certain order. To make things just a little more chaotic, a bat would fly randomly through the world and occasionally steal what you were carrying or drop off a dragon in your neighborhood.
But imagination made the game great. I was a knight on an adventure, I had a sword, and woe be any seahorse-looking dragons who crossed my path. It was also the first video game I played that had an 'easter egg' in it. There was a one-pixel dot hidden in the dark maze that you could pick up and carry through and otherwise impervious glowing wall to a special screen that had a tribute to the author. This was a pretty hard easter egg to discover, and I've always been proud of finding it on my own.
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