Tuesday, April 13, 2010

Hunter's Paradise

Warsong Gulch is the first of the warcraft battlegrounds, and the easiest to understand. Each team has 10 players and a base with a flag inside. The goal is to grab your opponent's flag and return it to your flagpost while your own flag is still there. The first team to 3 points wins.

It's the perfect battleground to introduce new players to, because it introduces the issue of class imbalance to them at an early level and emphasizes it. If you can endure that, you'll be fine with anything in the game.

Warsong Gulch favors some classes heavily over others. Rogues and warriors, for example are easy to overgear at a low level and they can deliver some comically awful mismatches against normal cloth wearers. It's not unusual to see a geared-out level 19 rogue one-shot a clothie with ambush, or a warrior charge a group and kill everyone with bleed effects. Mages have lots of chilling effects that help them escape, and paladins already have their stun. Priests, shamans, warlocks, and druids are pretty much the perpetual victims, although shamans and druids can at least run away from most things.

But nothing dominates in this bracket like the hunter. The hunter can plunk people at 40 yards (truly fearing only warlock dots and other hunters), and mark rogues as soon as they rez in the graveyard to prevent their stealth attacks. I have always complained about this imbalance, but it was even more emphasized for me last night.

Playing a level 15 hunter - middle level for the bracket - I carelessly ran around shooting everything and escorting flag runners and ended up with almost 20 kills and only 5 deaths. I easily led everyone in the battleground in total damage done by about 40% over the next highest person, and I still have four more levels in the bracket. I can kill low level enemies with just my pet. My traps do as much damage as a warlock DoT, and I can put stings on multiple targets at range and daze an opponent before they get close to me and kite them forever. It's my happy hunting ground.

Hunters have always been the 'cheap and easy' leveling class but I'd forgotten just how easy they really were. Now with heirlooms (I'm using the Charmed Ancient Bone Bow, among others) it's ridiculously fast. I can farm mobs much faster than with any other class I can remember, even faster than a feral druid back in BC. It's a non-stop killing spree with my pet acting as maitre'd, serving up one after another.

I'm leveling up too fast. It's too much fun, I keep obliterating people in Warsong Gulch and getting XP for it, I'm outpacing my skinning and leatherworking. I can't believe how easy everything is... such a change from just leveling the priest. Something tells me this character will make it to 80 just because it's fun.

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